Creata Group: what we've been building, and where we're heading
August 2026. What got done across five tracks — policy and institutions, GameDev, education, impact, investment — and what's coming this autumn.
Read essay →The creative economy in a frontier market is mostly invisible to the systems that fund and measure economies: it sits outside tax codes, statistical classifications and capital markets. This section follows the work of making it legible — classification and legal frameworks, financing that fits how creators actually earn, and the hubs, festivals and platforms that turn scattered talent into an industry. Cinema, games, music, design: treated not as culture-as-decoration, but as an economic sector that can be built on purpose rather than left to chance.
August 2026. What got done across five tracks — policy and institutions, GameDev, education, impact, investment — and what's coming this autumn.
Read essay →This year we became official organizers of Global Game Jam — the world's largest game creation hackathon.
Read essay →Participating in BEYOND 2023 conference and touring London's key creative hubs: 180 Studios, Somerset House, Here East, Hackney Wick.
Read essay →